Autor: Admin
Datum objave: 04.11.2011
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IV. KRUG LIGE ZA KADETE

Nedjelja, 6. studenog u Sesvetama

Organizacija IV. turnira Međunarodne lige za kadete u hrvanju grčko‐rimskim načinom za 2011. godinu povjerena je Hrvačkom klubu " Sesvete " ‐ Sesvete, a suorganizator je Hrvatski hrvački savez.

 

Natjecanje će se održati u nedjelju, 06. 11. 2011. u Športskoj dvorani OŠ „Sesvetska sela“, Letnička 5, 10360 Sesvete.

 

 

 

Vaganje 08:30 – 09:00 sati, početak natjecanja u 09:30 sati.

 

Pravo nastupa imaju hrvači rođeni 1995, 1996 i 1997. godište u svim težinskim kategorijama, te hrvači rođeni 1998. godine samo u prve dvije težinske kategorije. (Na III. i IV. turniru pravo nastupa imaju hrvači koji su godinu mlađi nego na prva dva turnira tj. izbačeno je godište 1994., a uvedeno godište 1998.god.).

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Kategorije: Hrvanje
Tagovi: Hrvanje, HHS
Komentari
# 1 Dana 14.10.2015 - 05:30 Elvadicka ... je rekao/la:
Steve Krug's book is a gem, I love the fact that even the way the book is written and layed out is acbcssele and highly user friendly.Personally I couldn't agree with you more. I work in web design and often find it an uphill battle to explain that even within a single marketing demographic you will see multiple user types and multiple user behaviours. We've had some headway with doing ethnographic based persona development workshops where we invite the stakeholders, we often generate 10+ personas and the stakeholders see how difficult it is to narrow that field down :)The true turning point though is when we can get them into our usability lab to watch (and this is key) more than one' usability session. When they actually see 2 users who fit their demographic profile behaving completely differently as they interact with the prototype site it suddenly becomes very real for them. After that they are a bit more reasonable when it comes to our suggestions and site designs :)I know that user testing is become more prevalent in the gaming world but I wonder how often the decision makers, producers, developers etc sit in on these sessions and see how actual users use' the game. Would this have an impact on the overall game design, or is it too late by this stage for this kind of insight to have an impact?
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