Autor: Admin
Datum objave: 30.01.2012
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ODRŽAN PRVI KRUG HHL-A

Nenad bez izgubljen boda na prvom mjestu

U subotu je održan prvi krug prve hrvatske hrvačke lige, Nenad Žugaj briljirao bez izgubljenog boda i osvojio prvo mjesto...

Nenad je nastupio u kategoriji do 84 kilograma i bez izgubljenog boda uvjerljivo osvojio prvo mjesto!

Prvo kolo Nenad rutinirano (6-0, 6-0) pobjeđuje Karla Vasiljevića iz Siska, dalje nastavlja odlično pobijedivši tušem u prvoj rundi Ivicu Vranka (Pik vrbovec), zatim slijedi pobjeda nad Markom Šačićem (Lika) rezultatom 4-0. 2-0 i u ušao u finale današnjeg turnira.

U finalu je pobijedio Krešimira Franića iz Hrvatskog dragovoljca rezultatom 4-0, 2-0, te tako zasluženo osvojio prvo mjesto i Lici donio maksimalnih sedam bodova.

Neven nije nastupio na ovom turniru.

Uz Nenada bodove za Liku osvojio je Danijel Janečić osvojivši prvo mjesto u kategoriji do 66 kilograma. Moramo pohvaliti „Janka“ jer je u polufinalu svladao izuzetno jakog konkurenta Dominika Etlingera te u finalu u „obiteljskoj“ borbi svladao Sokola i osvojio prvo mjesto i kao i Nenad donio Lici maksimalnih sedam bodova.

Ostali ličani danas nažalost nisu imali previše uspjeha te za Liku nije bilo bodova osim Nenadovih i Danijelovih sedam odnosno četrnaest.
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Kategorije: Hrvanje
Tagovi: Hrvanje, HHS, Nenad Žugaj
Komentari
# 1 Dana 14.10.2015 - 04:41 Bryan ... je rekao/la:
Ryan: Generating user personas sondus fascinating. I'd love to hear more about how you go about that. In my experience, however, user testing outside of the obligatory beta has actually become less prevalent for MMO games. I know AC1 did some basic user testing, largely at Microsoft's urging I had the videotapes stored under my desk for several years, even though I wasn't around to see the original sessions. But I'm not aware of many games since then that have made the effort. But even if user testing is done relatively late, I think it can really help target the polish in a very useful way. And polish what I might call getting out of the player's way is way more important than we give it credit for even today. For instance, watching Eric play through the newbie area of Greater Faydark in EQII was an education in itself. *grin* That sort of thing can really help smooth out unclear directions, confusing terrain, misplace fight difficulty all the little bits that can drive players away in a heartbeat. Babs: But imagine if an MMO spent parallel amounts of time in both tool-building =and= analyzing Venn diagrams of their target audience. They’d never launch oh, I disagree. Considering how absolutely little time most games put into tool-building, we'd only need a day or two of thinking about the target audience to reach parity! *grin* Unfortunately I think the odds of an MMO being successful are currently way below 50%. I have to believe that there's something we can do to improve the situation. I will concede, however, that given the current megahit-focused investment model, it probably is easier and no less predictive to go with our gut.
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